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Super Stardust
Release date: 31/12/1996

Super Stardust

Not only Super Stardust did equal its predecessor in every conceivable way, it added more flair, features, gameplay, special effects, colors and animations. Advertised as “the first true arcade shoot-em-up for home platforms”, the game was a critical and commercial success, receiving rave reviews, and was released on Amiga, Amiga CD32 and, in 1996, also on PC. To this day it’s still considered one of the most technically impressive Amiga and PC games ever made. Players controlled their trusty starship, which they could upgrade with five different weapons, missiles and shields. Super Stardust 96, the latest incarnation of the game, featured five different worlds (all connected via 3D hyperspace tunnels) and 30 levels chock-full of asteroids, enemies and bosses. A true arcade-quality experience for PC!

Stardust
Release date: 31/12/1994

Stardust

This is where it all began – way back in 1993 with the original Stardust, a legendary shoot-em-up for the Amiga 500 (an Atari STE version followed in ‘94) that wowed critics and gamers alike. Stardust dazzled with its tight controls, solid gameplay and stunning technical achievements like ray-traced graphics, full-screen animations & 3D hyperspace tunnel sequences. Players controlled an upgradeable starship equipped with various weapons, missiles and shields. The playfield “wrapped”, so if anything went off-screen it reappeared on the opposite side. Stardust featured five different worlds (all connected by 3D hyperspace tunnels) and 30 action-packed levels full of asteroids, enemies, and bosses bent on destruction. At game’s end, the evil mutant penguin Professor Schaumund made his first-ever appearance (and subsequent escape), meaning he could (and did) return to wreak cosmic havoc in future Stardust titles!

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