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Release date: 29/08/2002
Mafia
Mafia is a 3D action crime epic set in the seedy underworld of the 1930's. Rise from the lowly but well-dressed Footsoldier, to an envied and feared Made Man in an era of mob hits, car chases, and bootlegging. Earn a reputation as a tough enforcer, daring getaway driver, and deadly hitman in your quest for respect and power within the Salieri Family.
Release date: 10/06/2002
Pryzm Chapter One: The Dark Unicorn
A corrupting plague of dark magic grips the world... once lush lands have turned barren, and the inhabitants have become hostile mutant creatures. Now, join the quest of a unique young unicorn and a tenacious old troll in a desperate bid to find and destroy the source of the curse. Journey through four vast and eerie lands - each with four levels to explore.
Release date: 25/04/2002
Disaster Report
Zettai Zetsumei Toshi is a survival action-adventure video game created by Irem. It is the first game in the Zettai Zetsumei Toshi series. The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster.
Release date: 13/04/2002
Simon the Sorcerer 3D
Simon is back and this time in 3 dimensions! The adventure begins with Simon's soul being reunited with his body on the roof of an Aztec Temple. Slightly confused and disoriented, Simon escapes the temple with the help of his new fairy godmother. Once again explore with Simon a vast fantastical world and help him find a way back home by uncovering the secrets of 'The Nexus'. Do this before your arch nemesis, Sordid, can use its power for more evil means. Meet up with favorite characters once more such as The Swampling, Calypso and the Woodworm! Enjoy over 40 hours of gameplay filled with ribald jokes, sly humour and 'off the cuff' quips. This is full "talkie" version of the game. You can turn the subtitles on if you prefer subtitled version.
Release date: 18/03/2002
Gunvalkyrie
Gunvalkyrie is an alternate history/science fiction video game developed by Smilebit and published by Sega for the Microsoft Xbox. Originally developed for the Sega Dreamcast, its visual style was very similar to the final Xbox version. The Dreamcast version's distinguishing feature was that during the game's development, GunValkyrie utilized a unique control scheme using both a light gun and a controller. This control scheme was dropped when development shifted to the Xbox version. The gameplay is very different from most third-person shooters, due to a unique dual analog control scheme, which is the main contributor to the steep learning curve of the game. Players travel to various worlds investigating the disappearance of several colonies, with only giant mutated insect creatures left behind. These insects comprise the bulk of the enemies you face along the way. Players control Kelly or Saburouta with both analog sticks, the left controlling forward/backward movement and turning, while the right aims their weapons, and when clicked, allows quick-turns. Clicking in the left stick while pointing in a direction causes the character to boost. The left trigger is a boost/jump, and when combined with the left analog boost, can be strung together into combos to keep the player off the ground entirely, which is a necessity for some levels. Face buttons are used to select weapons, and the right trigger fires the selected weapon. The game comprises ten levels, the story unfolding via text between levels, or the occasional in-game cutscene. At the beginning of most levels, excluding boss battles, you have the choice of picking either Kelly or Saburouta. Kelly's primary weapon is fast but weaker, and she's overall faster and more maneuverable. Saburouta is slower, has more limited maneuverability in the air, and carries a stronger primary weapon, the Matchlock Cannon. Basically the two characters make up the two difficulty settings, with Kelly being the "Normal", and Saburouta being the "Advanced" setting. The real difference being that Kelly's style allowed several lock-on targets, while Saburouta's weapon splashed and was aimed at specific targets. Because of this, Kelly's gameplay is more frantic and requires less direct focus, while Saburota required specific aiming and direct attacks to be effective. Kelly is also the only character to upgrade her gearskin. The artistic style of the game is similar to the steampunk subgenre of fiction, but the game's designers prefer to call it "elec-punk," described as a step even further, with the harnessing of electricity for imaginative new uses. The game's stages are divided into indoor mechanical looking levels, with lots of gears and ornate metalwork, and outdoor stages, set in very organic looking valley's, craters, and other fantastic otherworldly locations.
Release date: 27/12/2001
Maximo: Ghosts to Glory
The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield and combos and special moves. Maximo fights wearing armor, if he is hit, he will lose corresponding pieces of armor and eventually be reduced to wearing his boxer shorts, with another hit resulting in him losing a life. If Maximo loses all his lives, he can continue by giving Death Coins to the Grim Reaper. However, every time he loses all his lives, the required cost for a continue increases.
Release date: 28/11/2001
Red Faction
Red Faction revolutionizes gaming with Geo-Mod technology, the ability to completely alter and destroy the environment in real-time. Featuring 5 controllable vehicles, 15 weapons of mass destruction, unparalleled multiplayer action, and a setting on Mars in the midst of a deadly plague and rebellion, Red Faction sets the gold standard in gaming!
Release date: 02/10/2001
LEGO Bionicle: Quest for the Toa
LEGO Bionicle: Quest for the Toa is an action-adventure platformer in an isometric perspective. The player controls Takua, a villager on the island of Mata Nui through a series of linear levels that take place in the 6 different biomes across the island. This is the only canon handheld Bionicle game, and seems to serve as a prelude to the Mata Nui Online Game and Mata Nui Online Game II.