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Spec Ops: Ranger Team Bravo
Release date: 30/09/1998

Spec Ops: Ranger Team Bravo

No information available

Arcade Gears: Image Fight & X Multiply
Release date: 20/08/1998

Arcade Gears: Image Fight & X Multiply

XMultiply is a side-scrolling shooter published by Irem, and similar in style to their earlier R-Type. In 1998, the game was released with Image Fight as a one-disc doublebill on PlayStation and Sega Saturn. The game centers around an unusual alien invasion against a colony planet in the year 2249—the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen. Image Fight is a 1988 vertically scrolling shoot 'em up arcade game developed and published by Irem. The arcade game was also ported for the Nintendo Entertainment System, PC Engine (Japan-only), Sharp X68000 (Japan-only), and FM Towns (Japan-only) in 1990. The player flies a futuristic red ship. R-Type Final identifies this ship as the OF-1 Daedalus, but it is not known if that was the ship's original name. However, the term OF-1 does appear in the NES version's instruction manual, as well as in the official artwork for the sequel, Image Fight II. The game appears to be set inside a holographic simulator, like the holodeck on Star Trek: The Next Generation. In the NES version of the game, the first 5 missions are called "Combat Simulation Stages" and the last 3 missions are called "Real Combat Stages". Two separate titles on one very collectable compilation for the shooter fan. X Multiply is similar to Gradius with claustrophobic confines and organic add ons to the ship giving it floaty, stamen like guards. Image Fight is more a chunky R Type tribute with nice multi directional shots and an old school feel. The rarest of the Arcade Gears series.

Spec Ops: Rangers Lead the Way
Release date: 30/04/1998

Spec Ops: Rangers Lead the Way

This third person military shooter is the first in the series of Spec Ops titles developed by Zombie Studios.

Blasto
Release date: 15/04/1998

Blasto

Third person shooter with platforming elements about bombastic, if a bit dimwitted, superhero Captain Blasto. Alien overlord Bosc has conquered Uranus, kidnapped Space Babes and now wants Earth. Blasto must stop him.

R-Type II
Release date: 05/02/1998

R-Type II

A port of R-Type II for PS1 that is included in the compilation release, R-Types.

R-Type
Release date: 05/02/1998

R-Type

A port of R-Type for PS1 that is included in the compilation release, R-Types.

R-Types
Release date: 05/02/1998

R-Types

R-Types is a compilation of R-Type and R-Type II ported pixel-for-pixel from the coin-op to the PlayStation. A couple of handy features have been added to lower the original difficulty level. First, your progress through the game is saved at the start of each level, so you don't have to start from scratch every time. Second, you now have unlimited continues. R-Types also contains a small library section which describes some of the story behind the R-Type universe, and lets you browse some of the in-game graphics. Other bonuses include an FMV intro movie and ending movies.

Metal Slug
Release date: 31/12/1997

Metal Slug

Metal Slug is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.

Colony 28
Release date: 31/12/1997

Colony 28

No information available

Rolemaster: Magestorm
Release date: 31/12/1996

Rolemaster: Magestorm

An online-only 3D arena game, based on Iron Crown's "Rolemaster" rule set. Features a fantasy theme with persistent RPG stats.

Super Stardust
Release date: 31/12/1996

Super Stardust

Not only Super Stardust did equal its predecessor in every conceivable way, it added more flair, features, gameplay, special effects, colors and animations. Advertised as “the first true arcade shoot-em-up for home platforms”, the game was a critical and commercial success, receiving rave reviews, and was released on Amiga, Amiga CD32 and, in 1996, also on PC. To this day it’s still considered one of the most technically impressive Amiga and PC games ever made. Players controlled their trusty starship, which they could upgrade with five different weapons, missiles and shields. Super Stardust 96, the latest incarnation of the game, featured five different worlds (all connected via 3D hyperspace tunnels) and 30 levels chock-full of asteroids, enemies and bosses. A true arcade-quality experience for PC!

PowerSlave
Release date: 31/12/1996

PowerSlave

Powerslave is a first-person shooter featuring an arcade-style level progression. The game comprises 20 consecutive single-player levels and 12 multiplayer deathmatch levels. The storyline unfolds in the city of Karnak, which has been invaded by unknown alien forces, isolating it from the rest of the world. The inhabitants are subjected to torture or injected with a substance, transforming them into servant mummies. Not even the mummy of King Ramses is spared. As world leaders' attempts to send armed forces fail, you are selected among a few of the world's best special forces to infiltrate Karnak and eliminate the invaders from within. However, the mission takes a dark turn when your helicopter is shot down, leaving you alone to navigate through the chaos, aiming to complete your mission and survive. In contrast to later console adaptations, the game's 20 single-player levels are played consecutively. The player searches for keys and secret areas to progress to the next level, akin to other games of the time, such as DOOM. The game employs a single save slot for each playthrough and incorporates a checkpoint system, enabling players to resume from the latest checkpoint they have discovered. Levels encompass ancient cities, temples, sprawling lava-filled caverns, and alien Kilmaat ships, each riddled with traps and keys concealing multiple pathways.