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Sol Moonarge
Release date: 07/01/1994

Sol Moonarge

As earthquakes occurred in the kingdom of Itchy, and demons began roaming freely through the wilderness, the king realized that an ancient prophecy is about to be fulfilled, and the entire world is in danger. The valiant swordsman Soleil lives in the capital city, and the king entrusts him with the task of protecting the two Moon goddesses, and retrieving the Sun Sword, which are necessarily to prevent a magician known as Silver to use the Gears of Fate for his evil purposes... Sol Moonarge is a traditional Japanese-style RPG. As in most games of this genre, the player navigates the main hero and his companions on the top-down "world map", entering towns to buy weapons, armor, and items, as well as hostile locations which are necessary to complete to advance the plot in a linear fashion. Enemy encounters are random; combat is turn-based and viewed from first-person perspective. As in most Japanese RPGs, the characters level up automatically, after having accumulated a set amount of experience points; specific weapon and magic proficiencies, however, grow depending on the amount of times player-controlled characters use that particular type of weapon or spell. There is a day-night cycle (on the world map only), which influences people's schedules: at night the shops are closed, but certain characters might appear only during that time.

Image Fight II: Operation Deepstriker
Release date: 18/12/1992

Image Fight II: Operation Deepstriker

Image Fight II Operation Deepstriker is a vertical shooter by Irem and sequel of the arcade game Image Fight originally released in 1988 (and ported to the PC Engine in 1990). Humanity tries to rebuild itself from the aftermath of the first Image Fight - the computer on the moon was destroyed and peace had finally returned. But three years after the attack, a space probe detects unknown objects hurtling towards planet Earth. The signs are clear - a massive alien invasion is underway. After a first encounter around Saturn, Image Fight requires the player to progress through four "simulation stages" - the last six "real stages" can only be accessed if the "simulation" achievement rating is greater enough. Failing this requirements leads to a short but intense Penalty Area. All the primary weapons from the original game are also here for the taking. Up to three colored orbs can be attached to the ship and either fire forwards (blue) or in the opposite way the ship is moving (Red). Secondary devices are also available and can be equipped at the front of the ship - they include all kind of lasers and missiles. However the only way to switch to a different device is to receive a direct hit.

Wonder Boy III: Monster Lair
Release date: 22/12/1990

Wonder Boy III: Monster Lair

The monsters are attacking the quiet town of Xenobia. Guide Leo and Priscilla to wipe out the monsters using the Legendary Weapons.

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